using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { IEnumerator Start () { yield return new WaitForSeconds(0.5f); Debug.Log(Time.realtimeSinceStartup); DOVirtual.DelayedCall(2, ()=> Debug.Log("Call > " + Time.realtimeSinceStartup)) .OnStart(()=> Debug.Log("Start > " + Time.realtimeSinceStartup)); DOTween.Sequence() .OnStart(()=> Debug.Log("S Start > " + Time.realtimeSinceStartup)) .AppendInterval(2) .OnComplete(()=> Debug.Log("S Complete > " + Time.realtimeSinceStartup)); } }