using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; public class TempTests : BrainBase { public RectTransform target; void Start() { DOTween.Init(); } public void Shake(float duration) { target.DOShakeScale(duration, 0.15f, 10, 90f, true) .SetEase(Ease.InOutBack) .Play(); } }