using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Rigidbody target; void Start() { target.DOMoveY(10, 0.3f).OnComplete(()=> { Debug.Log("complete"); }); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) SceneManager.LoadScene(SceneManager.GetActiveScene().name); } }