using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEditor; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; public void BlendableRotateX() { target.DOBlendableRotateBy(new Vector3(10, 0, 0), 1); } public void BlendableRotateY() { target.DOBlendableRotateBy(new Vector3(0, 10, 0), 1); } }