using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Image target; IEnumerator Start() { Sequence _passenger_arrow_out = DOTween.Sequence(); _passenger_arrow_out.Insert(0, target.GetComponent().DOAnchorPos(new Vector2(300f, 26f), 1f)); _passenger_arrow_out.Insert(0, target.DOFade(0f, 0.8f)); _passenger_arrow_out.SetAutoKill(false); _passenger_arrow_out.Pause(); Sequence _passenger_arrow_in = DOTween.Sequence(); _passenger_arrow_in.Insert(0, target.GetComponent().DOAnchorPos(new Vector2(-200f, 26f), 1f)); _passenger_arrow_in.Insert(0, target.DOFade(1f, 0.8f)); _passenger_arrow_in.SetAutoKill(false); _passenger_arrow_in.Pause(); yield return new WaitForSeconds(1); _passenger_arrow_out.Rewind(); _passenger_arrow_out.PlayForward(); } }