using UnityEngine; using System.Collections; using DG.Tweening; public class Follow : MonoBehaviour { public Transform target; // Target to follow Vector3 targetLastPos; Tweener tween; void Start() { // First create the "move to target" tween and store it as a Tweener. // In this case I'm also setting autoKill to FALSE so the tween can go on forever // (otherwise it will stop executing if it reaches the target) tween = transform.DOMove(target.position, 2).SetAutoKill(false); // Store the target's last position, so it can be used to know if it changes // (to prevent changing the tween if nothing actually changes) targetLastPos = target.position; } void Update() { // Use an Update routine to change the tween's endValue each frame // so that it updates to the target's position if that changed if (targetLastPos == target.position) return; // Add a Restart in the end, so that if the tween was completed it will play again tween.ChangeEndValue(target.position, true).Restart(); targetLastPos = target.position; } }