using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using DG.Tweening.Plugins; using DG.Tweening.Plugins.Core; using DG.Tweening.Plugins.Options; using System; public class TempTests : BrainBase { public LoopType loopType = LoopType.Restart; public Transform target; void Start() { Sequence s = DOTween.Sequence(); s.AppendCallback(()=> Debug.Log(">>>>> Start Callback")) .Append(target.DOMoveX(2, 1)) .Append(target.DOMoveY(2, 1)) .SetLoops(2, loopType) .OnStepComplete(()=> Debug.Log("Step > " + s.CompletedLoops())); } }