using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using DG.Tweening.Plugins; using DG.Tweening.Plugins.Core; using DG.Tweening.Plugins.Options; using System; public class TempTests : BrainBase { public Transform target; public Ease easeType; public float gotoTime; public Vector3[] waypoints; int count; IEnumerator Start() { yield return new WaitForSeconds(0.6f); target.DOPath(waypoints, 5, PathType.CatmullRom).SetEase(easeType).SetLoops(-1); } }