using DG.Tweening; using UnityEngine; using UnityEngine.UI; using System.Collections; public class Temp : BrainBase { public Transform target; IEnumerator Start() { yield return new WaitForSeconds(0.6f); Sequence s0 = DOTween.Sequence().Append(target.DOMoveX(3, 2)).OnComplete(()=> Debug.Log("s0 complete")); Sequence s1 = DOTween.Sequence().Append(target.DOMoveY(3, 2)).OnComplete(()=> Debug.Log("s1 complete")); Sequence s = DOTween.Sequence().Append(s0).Append(s1).OnComplete(()=> Debug.Log("MAIN COMPLETE")); yield return new WaitForSeconds(0.2f); s.Complete(); } }