// Author: Daniele Giardini - http://www.demigiant.com
// Created: 2014/11/11 13:01
//
// License Copyright (c) Daniele Giardini.
// This work is subject to the terms at http://dotween.demigiant.com/license.php
namespace DG.Tweening
{
///
/// Rotation mode used with DORotate methods
///
public enum RotateMode
{
///
/// Fastest way that never rotates beyond 360°
///
Fast,
///
/// Fastest way that rotates beyond 360°
///
FastBeyond360,
///
/// Adds the given rotation to the transform using world axis and an advanced precision mode
/// (like when using transform.Rotate(Space.World)).
/// In this mode the end value is is always considered relative
///
WorldAxisAdd,
///
/// Adds the given rotation to the transform's local axis
/// (like when rotating an object with the "local" switch enabled in Unity's editor or using transform.Rotate(Space.Self)).
/// In this mode the end value is is always considered relative
///
LocalAxisAdd,
}
}