using DG.Tweening; using UnityEngine; using UnityEngine.UI; using System.Collections; public class Temp : BrainBase { public Image img; Sequence _seq; void Start() { Debug.Log("START"); _seq = DOTween.Sequence().SetId("SEQ"); _seq.Append(img.DOFade(1, 0.5f)); _seq.AppendInterval(3f); _seq.Append(img.DOFade(0, 0.5f)); _seq.AppendCallback(BalloonComplete); // _seq.OnComplete(BalloonComplete); } void BalloonComplete() { Debug.Log("Complete"); _seq.Rewind(); Debug.Log("Rewind called"); } public void Goforit() { Debug.Log("GO"); _seq.Restart(); } }