using DG.Tweening; using UnityEngine; using System.Collections; public class SequenceIncremental : BrainBase { public Transform target; void Start() { DOTween.Sequence() .Append(target.DORotate(new Vector3(0, 45, 0), 1) .SetLoops(2, LoopType.Incremental) ) .AppendInterval(0.5f) .SetLoops(3, LoopType.Incremental); } }