using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using DG.Tweening.Plugins; using DG.Tweening.Plugins.Core; using DG.Tweening.Plugins.Options; using System; public class TempTests : BrainBase { public Transform target; void Start() { DOTween.To(()=>new Vector3(0,2,0), x=>target.position = x, new Vector3(2,4,2), 2); } }