using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; IEnumerator Start() { Tween t = target.DOMoveX(2, 1).OnPlay(()=>Debug.Log("PLAY")).SetAutoKill(false); t.SetDelay(1); yield return new WaitForSeconds(2.5f); t.Rewind(); t.Play(); } }