using UnityEngine; using System.Collections; using DG.Tweening; public class TrailAndLineRenderer : BrainBase { public LineRenderer lineRenderer; public TrailRenderer trailRenderer; void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Tween LineRenderer Colors")) { lineRenderer.DOColor(new Color2(Color.white, Color.white), new Color2(Color.red, Color.white), 2).SetLoops(-1, LoopType.Yoyo); } if (GUILayout.Button("Tween TrailRenderer's Sizes")) { trailRenderer.DOResize(2, 4, 2).SetLoops(-1, LoopType.Yoyo); } if (GUILayout.Button("Tween TrailRenderer's Time")) { trailRenderer.DOTime(0.001f, 2).SetLoops(-1, LoopType.Yoyo); } DGUtils.EndGUI(); } }