using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; IEnumerator Start() { yield return new WaitForSeconds(0.8f); Sequence s = DOTween.Sequence(); // s.Append(target.DOMoveX(2, 1)); s.AppendCallback(() => { Debug.Log("Gonna pause here"); s.Pause(); }) .AppendCallback(() => Debug.Log("Will move Y")) .Append(target.DOMoveY(2, 1)); } }