using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; public class ShakeExample : MonoBehaviour { public Transform target; public Tween shakeTween; void Start() { // Create the tween (using default values) shakeTween = target.DOShakePosition(1.5f).SetAutoKill(false).Pause(); } // Called by UI button public void Shake() { shakeTween.Restart(); } }