using UnityEngine; using System.Collections; using DG.Tweening; using DG.Tweening.CustomPlugins; public class PureQuaternionPluginTests : BrainBase { public Transform target; public Vector3 to; public bool isRelative; IEnumerator Start() { yield return new WaitForSeconds(0.5f); target.DORotateQuaternion(Quaternion.Euler(to), 3).SetLoops(-1, LoopType.Yoyo).SetRelative(isRelative); } }