using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; public float duration = 8; public Ease ease; public float amplitude = 8; public float period = 1; IEnumerator Start() { yield return new WaitForSeconds(0.5f); target.DOMoveY(2, duration).SetRelative().SetEase(ease, amplitude, period); } }