using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform trans; public Renderer rend; IEnumerator Start() { yield return new WaitForSeconds(1); DOTween.Sequence() .Append(rend.material.DOFade(0, 0.5f)) .Append(rend.material.DOFade(1, 1f)); } }