using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; Tween myTween; void Start() { myTween = target.DOMove(new Vector3(5, 5, 5), 25).SetAutoKill(false).SetUpdate(true); } void Update() { if (Input.GetKey(KeyCode.J)) { DOTween.timeScale -= 0.1f; } if (Input.GetKey(KeyCode.K)) { DOTween.timeScale += 0.1f; } Debug.Log(DOTween.timeScale); } }