using DG.Tweening; using UnityEngine; using UnityEngine.UI; using System.Collections; public class Temp : BrainBase { public RectTransform t; IEnumerator Start() { yield return new WaitForSeconds(0.6f); DOTween.To(() => t.anchorMin, (x) => t.anchorMin = x, new Vector2(-1,0) , 2.0f).OnComplete(()=>Debug.Log(t.anchorMin.ToString("N16"))); } }