using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEditor; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; Sequence sequence; void Start() { sequence = DOTween.Sequence(); sequence.Append(target.DORotate(new Vector3(0,45f,0), 1f).SetEase(Ease.InOutCubic)); sequence.AppendInterval(2f); sequence.SetLoops(-1, LoopType.Incremental); sequence.SetRelative(true); } public void Pause() { sequence.Pause(); } public void Kil() { sequence.Kill(); } }