using UnityEngine;
using System.Collections;
using System.Collections.Generic;
///
/// place this script on any GameObject to enable route editing. note that it is not required at runtime! it is
/// only required to be in your scene while editing a path
///
public class GoDummyPath : MonoBehaviour
{
public string pathName = string.Empty;
public Color pathColor = Color.magenta; // color of the path if visible in the editor
public List nodes = new List() { Vector3.zero, Vector3.zero };
public bool useStandardHandles = false;
public bool forceStraightLinePath = false;
public int pathResolution = 50;
public void OnDrawGizmos()
{
// the editor will draw paths when force straight line is on
if( !forceStraightLinePath )
{
var spline = new GoSpline( nodes );
Gizmos.color = pathColor;
spline.drawGizmos( pathResolution );
}
}
}