using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; public float y = 1; public AnimationCurve ease; IEnumerator Start() { yield return new WaitForSeconds(0.8f); target.DOMoveY(y, 2).SetEase(ease); } }