using UnityEngine; using System.Collections; using System.Collections.Generic; using DG.Tweening; public class TempPro : MonoBehaviour { public DOTweenPath target; IEnumerator Start() { Tween t = this.transform.DOMoveX(2, 2).OnRewind(()=> Debug.Log("Rewind 0")); yield return new WaitForSeconds(1); t.Rewind(); // target.GetTween().Rewind(); } public void OnComplete() { Debug.Log("COMPLETE"); } public void OnRewind() { Debug.Log("REWIND"); } }