using DG.Tweening; using UnityEngine; using System.Collections; public class AppendLookAt : MonoBehaviour { public Transform target, lookAtTarget, moveToTarget; void Start() { DOTween.Sequence() .Append(target.DOMove(moveToTarget.position,3,false)) .Append(target.DOLookAt(lookAtTarget.position,3)); // DOTween.Sequence() // .Append(target.DORotate(new Vector3(0, 180, 0), 1).SetRelative()) // .Append(target.DOMoveX(-3, 1).SetRelative()) // .Append(target.DORotate(new Vector3(0, 45, 0), 1).SetRelative()); } }