using System.Collections; using System.Collections.Generic; using UnityEngine; using DG.Tweening; public class IndexOutOfRange02 : BrainBase { public Transform[] targets; IEnumerator Start() { DOTween.Init (true, false, LogBehaviour.ErrorsOnly).SetCapacity (1000, 100); DOTween.defaultAutoPlay = AutoPlay.None; DOTween.defaultAutoKill = false; yield return new WaitForSeconds(1); foreach (Transform t in targets) t.DOMoveX(10, 10).Play(); yield return new WaitForSeconds(2); DOTween.Clear(true); } void OnDestroy() { DOTween.Clear(true); } }