using DG.Tweening; using UnityEngine; using System.Collections; public class CallbacksOnlySequence : BrainBase { public Transform target; void Start() { DOTween.Sequence() .OnComplete(()=>Debug.Log(target.position.x.ToString("N10"))) // .SetLoops(3, LoopType.Yoyo) // .SetLoops(3) .AppendCallback(()=> Debug.Log("[" + Time.realtimeSinceStartup + "] Callback 0")) .AppendInterval(1) // .Append(target.DOMoveX(1, 0.05f).SetRelative()) .AppendCallback(()=> Debug.Log("[" + Time.realtimeSinceStartup + "] Callback FINAL")); } }