using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; public class FromValue : BrainBase { public GameObject cube; IEnumerator Start() { Tween t = cube.transform.DOMoveX(2, 2); yield return t.WaitForCompletion(); t = cube.transform.DOMoveX(3, 2).From(10); cube.GetComponent().material.DOFade(1, 2).From(0.5f); yield return t.WaitForCompletion(); } }