using DG.Tweening; using System.Collections; using UnityEngine; public class VirtualTweens : BrainBase { Vector3 vector = Vector3.zero; void Start() { DOVirtual.Float(0, 1, 3, UpdateCallback); DOVirtual.DelayedCall(2, ()=> Debug.Log("" + Time.realtimeSinceStartup + " > Wait call complete")); } void UpdateCallback(float val) { vector.x = DOVirtual.EasedValue(15, 100, val, Ease.InQuad); vector.y = DOVirtual.EasedValue(15, 100, val, Ease.OutQuad); Debug.Log(vector); } }