using DG.Tweening; using DG.Tweening.Core; using UnityEngine; using UnityEngine.UI; using System.Collections; public class Temp : BrainBase { public Transform target; public bool independentUpdate = true; void Start() { target.DORotate(new Vector3(0, 180, 0), 2, RotateMode.Fast).SetUpdate(independentUpdate).SetEase(Ease.Linear).SetLoops(-1, LoopType.Incremental); } void OnGUI() { if (GUILayout.Button("VSync 0")) QualitySettings.vSyncCount = 0; if (GUILayout.Button("VSync 1")) QualitySettings.vSyncCount = 1; if (GUILayout.Button("VSync 2")) QualitySettings.vSyncCount = 2; } }