using DG.Tweening; using UnityEngine; using System.Collections; using System; public class SequenceEase : MonoBehaviour { public Transform target; IEnumerator Start() { yield return new WaitForSeconds(0.5f); const float duration = 0.3f; DOTween.Sequence() .Append(target.DOMoveX(5, duration).SetEase(Ease.Linear)) .Append(target.DOMoveX(-5, duration).SetEase(Ease.Linear)) .Append(target.DOMoveX(5, duration).SetEase(Ease.Linear)) .Append(target.DOMoveX(-5, duration).SetEase(Ease.Linear)) .Append(target.DOMoveX(5, duration).SetEase(Ease.Linear)) .Append(target.DOMoveX(-5, duration).SetEase(Ease.Linear)); } }