using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Rigidbody target; public float duration = 1f; void Start() { target.transform.DOJump(new Vector3(2.5f, 1.5f, -4.5f), 2, 1, duration).SetDelay(1) .OnComplete(()=> Debug.Log(target.position)); } }