using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using System; public class TempTests : BrainBase { IEnumerator Start() { yield return new WaitForSeconds(0.8f); Debug.Log(Time.realtimeSinceStartup + " Create tween"); DOTween.Sequence() .SetId(123) .PrependInterval(3) .OnComplete(() => Debug.Log(Time.realtimeSinceStartup + " First callback!")); DOTween.Kill(123, true); } }