using UnityEngine; using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine.SceneManagement; public class TempPro : MonoBehaviour { public GameObject target; IEnumerator Start() { GameObject newPath = Instantiate(target); newPath.transform.SetParent(this.transform.parent, false); yield return new WaitForSeconds(1); newPath = Instantiate(target); newPath.transform.SetParent(this.transform.parent, false); yield return new WaitForSeconds(2); } }