using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using DG.Tweening; using System; public class TempTests : BrainBase { public Transform target; public Ease ease = Ease.Linear; void OnGUI() { if (GUILayout.Button("SHAKE")) { target.DOKill(); target.DOShakePosition(4, 1, 3).SetEase(ease); } } }