using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; IEnumerator Start () { yield return new WaitForSeconds(0.5f); Tween t = target.DOMoveX(4, 2).SetRelative().SetAutoKill(false); yield return new WaitForSeconds(0.5f); t.PlayBackwards(); yield return new WaitForSeconds(1f); t.Restart(); } }