using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using UnityEngine; using UnityEngine.UI; public class TempTests : BrainBase { public RectTransform rectTrans; void Start() { DOTween.Sequence().SetDelay(2) // .AppendInterval(2) .Append(rectTrans.DOAnchorPosX(100, 1).SetRelative()); } }