using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; IEnumerator Start() { yield return new WaitForSeconds(0.8f); Tween t = target.DOMoveX(2, 2); // t.OnUpdate(t.Complete); t.OnComplete(()=> Debug.Log("COMPLETE")); yield return new WaitForSeconds(0.4f); t.Complete(); } }