using UnityEngine; using System.Collections; using DG.Tweening; public class SequenceKillAndComplete : BrainBase { public Transform target; Sequence sequence; IEnumerator Start() { sequence = DOTween.Sequence().OnComplete(()=> Debug.Log("SEQUENCE COMPLETE")); sequence.Append(target.DOMoveX(3, 3).SetRelative().OnComplete(()=> Debug.Log("Tween A Complete"))); sequence.Join(target.DOMoveY(3, 3).SetRelative().OnComplete(()=> Debug.Log("Tween B Complete"))); yield return new WaitForSeconds(1f); Debug.Log("COMPLETE"); sequence.Kill(true); } }