using UnityEngine; using DG.Tweening; public class PooledChildAnimation : MonoBehaviour { public void OnSpawn() { // DOTweenAnimation doanim = this.GetComponentInChildren(); // if (doanim) doanim.DORestart(true); // DOTweenPath dopath = this.GetComponentInChildren(); // if (dopath) dopath.DORestart(true); } public void OnDespawn() { // DOTweenAnimation doanim = this.GetComponentInChildren(); // if (doanim) doanim.DORewind(); // DOTweenPath dopath = this.GetComponentInChildren(); // if (dopath) dopath.DORewind(); } }