using DG.Tweening; using UnityEngine; public class PersistentComponent : BrainBase { public Transform target; void OnDestroy() { Debug.Log("OnDestroy > Create tween"); target.DOMoveX(3, 1); } void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Init")) DOTween.Init(); DGUtils.EndGUI(); } }