using DG.Tweening; using UnityEngine; using System.Collections; public class ReloadWithTimeScale0 : BrainBase { public Transform target; public bool independentUpdate; void Start() { Time.timeScale = 1; target.DOMoveX(4, 2).SetRelative().SetUpdate(independentUpdate); } void OnGUI() { DGUtils.BeginGUI(); if (GUILayout.Button("Set TimeScale to 0")) Time.timeScale = 0; if (GUILayout.Button("Set TimeScale to 1")) Time.timeScale = 1; DGUtils.EndGUI(); } }