using UnityEngine; using System.Collections; using DG.Tweening; public class SequenceKillAndComplete : BrainBase { public Transform target; Sequence sequence; IEnumerator Start() { sequence = DOTween.Sequence(); sequence.Append(target.DOMoveX(3, 3).SetRelative()); sequence.Join(target.DOMoveY(3, 3).SetRelative()); yield return new WaitForSeconds(1.5f); sequence.Kill(true); } }