using System.Collections; using System.Collections.Generic; using DG.Tweening; using UnityEngine; public class DOJumpLookAtPath : MonoBehaviour { public Transform target; public float duration; public float jumpPower; public Vector3 jumpEnd; IEnumerator Start() { yield return new WaitForSeconds(0.8f); float midP = duration * 0.25f; // approximate mid point when using an OutQuad ease Vector3 jumpPeak = jumpEnd - target.position + new Vector3(0, jumpPower, 0); Sequence s = DOTween.Sequence() .Join(target.DOJump(jumpEnd, jumpPower, 1, duration)) .Join(target.DOLookAt(jumpPeak, midP * 0.05f)) // Make this faster so it looks almost immediately .Insert(midP, target.DOLookAt(jumpEnd, duration - midP, AxisConstraint.Z)); } }