using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public Transform target; Tween t; IEnumerator Start() { target.DOBlendablePunchRotation(new Vector3(120, 120, 120), 1); yield return new WaitForSeconds(0.3f); Debug.Log(target.eulerAngles); target.DOBlendablePunchRotation(new Vector3(200, 200, 200), 1); } }