using DG.Tweening; using UnityEngine; using UnityEngine.UI; using System.Collections; public class Temp : BrainBase { public Transform target; public void TweenThis(int direction) { Debug.Log("HERE"); if (DOTween.IsTweening("infoTabSwipeAnim")) { Debug.Log("IsTweening"); // DOTween.Rewind("infoTabSwipeAnim", false); DOTween.Kill("infoTabSwipeAnim", true); } target.DOLocalMoveX(direction*800, 0.3f, false).From().SetEase(Ease.OutBack).SetId("infoTabSwipeAnim"); } }