using System; using System.Collections; using System.Collections.Generic; using System.Reflection; using DG.Tweening; using DG.Tweening.Core; using DG.Tweening.Plugins.Options; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class TempTests : BrainBase { public enum TestEnum { A, B, C, D, E, z = 100 } public TestEnum testEnum; public Transform target; public Transform rotTarget; public Ease easeType = Ease.Linear; IEnumerator Start() { yield return new WaitForSeconds(1); target.DORotateQuaternion(rotTarget.rotation, 2).SetEase(easeType); } }