// Author: Daniele Giardini - http://www.demigiant.com // Created: 2017/10/28 20:39 // License Copyright (c) Daniele Giardini using System.Collections; using DG.Tweening; using UnityEngine; namespace _Tests { public class TempTests_Extras : MonoBehaviour { public Transform target; IEnumerator Start() { target.DOMoveX(2, 2).SetAutoKill(false); target.DOMoveY(2, 2).SetAutoKill(false); yield return new WaitForSeconds(1); Debug.Log("Are all playing forward: " + DOTweenExtras.IsPlayForwardByTarget(target)); Debug.Log("Are all playing backwards: " + DOTweenExtras.IsPlayBackwardsByTarget(target)); Debug.Log("Are all paused: " + DOTweenExtras.IsPausedByTarget(target)); yield return new WaitForSeconds(1.2f); Debug.Log("Are all playing forward: " + DOTweenExtras.IsPlayForwardByTarget(target)); Debug.Log("Are all playing backwards: " + DOTweenExtras.IsPlayBackwardsByTarget(target)); Debug.Log("Are all paused: " + DOTweenExtras.IsPausedByTarget(target)); } } }